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Presentations

Successful Strategies for User Testing

Columbia 3.0 is a week-long digital event for media professionals to promote skill in video, animation, mobile, games, and transmedia for Latin America. Barbara Chamberlin (with NMSU's Learning Games Lab) spoke twice: once about user testing in our games lab, and then the capstone address — designed to inspire game makers about the roles our games can have.

How Can Games Change the World?

Trying Very Hard to Make Games that Don't Stink

Barbara Chamberlin, with the NMSU Learning Games Lab, shares their user testing processes and strategies. The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development. The Games Lab developers host learners in their target audience for 2-week sessions during the summer, and on holidays throughout the school year. They train their "game lab consultants" in giving feedback, and have access for frequent testing. Barbara shares the underlying principles that guides their user testing, with recommendations on how they could be amended by others for testing, even in shorter sessions.

What I've Learned about Testing as Design

Barbara Chamberlin of the Learning Games Lab at New Mexico State University shares some of the strategies behind user testing for game development. It is designed to help game designers create their own user testing approaches to meet their needs.

Educational Game Design Model (NMSU Learning Games Lab)

Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development. In this presentation, she explains the pre-development work they do in working from broad educational objectives, forming teams, immersing team members in both the content and game design, and guiding questions for refining educational objectives and driving game development.

  • Grand Challenges of App Design
    In an evening talk at the 2012 Dust or Magic conference, Barbara Chamberlin delivered a "call to action" for app developers to consider the lasting impact their products have on children.

Improving Academic Performance through Exergames

In this presentation shared at an inservice for Las Cruces Public Schools, Dr. Barbara Chamberlin provides on overview on exergames, shares research on the impacts of activity on classroom performance, and gives recommendations on how to implement exergames (also called "active video games") into classroom learning.

New Ways to Create Touch-Screen Apps to Reach Learners

As part of the Fred Rogers' Center's work on defining quality media, Barbara Chamberlin (with NMSU's Learning Games Lab) drafted these recommendations on how we can help developers create touch-screen apps that reach learners in new ways.

Tablets, Smartphones, Computers and Other Devices as an Important Part of a Child's Development


Promotional Videos

Treadsylvania - ATV Safety Game from NMSU Learning Games Lab

Playable at http://treadsylvania.com, "Treadsylvania" is a Web-based interactive game, designed to help learners ages 8-18 understand how to ride All Terrain Vehicles (ATVs) safely. Treadsylvania isn't your traditional ATV training program, but instead, it is a fun, visually appealing adventure game that can be played in short bouts (less than an hour).

Mentions

  • Interview: "Games That Teach"
    Kidscreen.com interview of Barbara Chamberlin (Learning Games Lab), Peter Stidwill (Learning Games Network) and Allisyn Levy (BrainPop/GameUp)