Building a Bigger Tent: How to Make Media That Includes All Kids
Panelists at Games for Change, 2017, shared their examples for incorporating research, best practices and collaboration to create diverse children's media, using a checklist created by the Kids' Inclusive and Diverse Media Action Project (KIDMAP).
Sandhya Nankani (Founder, Literary Safari)
Barbara Chamberlin (Game Designer, Professor, NMSU Learning Games Lab)
Raul Gutierrez (CEO, Tinybop Inc)
Ingrid Simone (Executive Editor, Toca Boca)
What We've Learned About Creating Diverse Characters
Amanda Armstrong speaks about creating diverse characters for games and animations. Armstrong leads user-testing sessions and summer Think Tank sessions with students at the Learning Games Lab, providing hands-on opportunities for students to evaluate games, participate in design activities and develop their 21st century skills. Her research interests include the intersection of early childhood education, learning design and technology, and issues of culture and diversity.
10 Tips for Better Presentations: Simple Strategies for More Engaging Talks
Barbara Chamberlin shares 10 strategies she uses to create her visuals, and engage audiences with presentations, conference demos and keynote addresses.
Educational Theater: Rethinking "Educational"
In this 5-minute Ignite-style talk at iKids, Barbara Chamberlin shared her views on how we - as developers of children's media - can do more... by tackling the hard stuff in avoiding "Educational Theater."
Game-Based Learning: Trends, Research and Sheer Ridiculousness
Barbara Chamberlin spoke about the current status of research and trends in game-based learning, at the Association for the Advancement of Computing in Education (AACE) 2015 conference of the Society for Information Technology and Teacher Education (SITE).
Kids Media Development: What are we EVEN doing?
Barbara Chamberlin spoke at the Dust or Magic Design Institute in 2014 on "educational theater" and ways we - as developers of educational tools - can avoid creating resources that simply look educational but miss the more crucial issues.
Successful Strategies for User Testing
Columbia 3.0 is a week-long digital event for media professionals to promote skill in video, animation, mobile, games, and transmedia for Latin America. Barbara Chamberlin (with NMSU's Learning Games Lab) spoke twice: once about user testing in our games lab, and then the capstone address - designed to inspire game makers about the roles our games can have.
How Can Games Change the World?
Trying Very Hard to Make Games that Don't Stink
Barbara Chamberlin, with the NMSU Learning Games Lab, shares their user testing processes and strategies. The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development. The Games Lab developers host learners in their target audience for 2-week sessions during the summer, and on holidays throughout the school year. They train their "game lab consultants" in giving feedback, and have access for frequent testing. Barbara shares the underlying principles that guides their user testing, with recommendations on how they could be amended by others for testing, even in shorter sessions.
What I've Learned about Testing as Design
Barbara Chamberlin of the Learning Games Lab at New Mexico State University shares some of the strategies behind user testing for game development. It is designed to help game designers create their own user testing approaches to meet their needs.
Educational Game Design Model (New Mexico State University Learning Games Lab)
Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development. In this presentation, she explains the pre-development work they do in working from broad educational objectives, forming teams, immersing team members in both the content and game design, and guiding questions for refining educational objectives and driving game development.
Grand Challenges of App DesignIn an evening talk at the 2012 Dust or Magic conference, Barbara Chamberlin delivered a "call to action" for app developers to consider the lasting impact their products have on children.
Improving Academic Performance through Exergames
In this presentation shared at an inservice for Las Cruces Public Schools, Dr. Barbara Chamberlin provides on overview on exergames, shares research on the impacts of activity on classroom performance, and gives recommendations on how to implement exergames (also called "active video games") into classroom learning.
New Ways to Create Touch-Screen Apps to Reach Learners
As part of the Fred Rogers' Center's work on defining quality media, Barbara Chamberlin (with NMSU's Learning Games Lab) drafted these recommendations on how we can help developers create touch-screen apps that reach learners in new ways.
Tablets, Smartphones, Computers and Other Devices as an Important Part of a Child's Development
OK to Play: How Tablets, Smartphones, Computers and Other Devices Can Be an Important Part of a Child's DevelopmentWebinar hosted by edWeb.net and AWE for PreK-3rd grade teachers on digital learning solutions. Before accessing webinar, you must first enter your name and email address.
Treadsylvania - ATV Safety Game from New Mexico State University Learning Games Lab
Playable at treadsylvania.com, "Treadsylvania" is a Web-based interactive game, designed to help learners ages 8-18 understand how to ride All Terrain Vehicles (ATVs) safely. Treadsylvania isn't your traditional ATV training program, but instead, it is a fun, visually appealing adventure game that can be played in short bouts (less than an hour).
Interview: "Games That Teach"Kidscreen.com interview of Barbara Chamberlin (Learning Games Lab), Peter Stidwill (Learning Games Network) and Allisyn Levy (BrainPop / GameUp)
Financial Literacy Education: Why Technology Will Make 2014-15 Pivotal YearsQuoted about using game-based learning to develop financial literacy
Three Ways to Improve User Testing with KidsGuest post by Barbara Chamberlin on the website "Kidscreen."